While the system does read some of the subtleties of how you curve your shot and applies them also, the key to the approach is clear large gestures make the general motion of the ball predictable and simple to influence. However, for the purpose of the game, the motion is exaggerated greatly. To fade and draw the ball, meanwhile, the game now gets you to cock your wrist to twist the Wiimote - a somewhat realistic motion, since opening and closing the club-face is exactly how this works in real life. Velocity is still measured, but the team claims that most people find position much easier to work out accurately than speed - and the new system certainly seems a lot more intuitive at first attempt. Whereas before, the velocity of the swing was being read by the system, Tiger '08 will instead work out the power of the shot based on how far back you bring the club head. It claims to have done massive play-testing of different swing systems using the Wiimote, and the solution it has reached is certainly an interesting one - and quite a departure from its previous approach. On a more practical note, the team has also completely rebuilt the swing system used by the game, following feedback from the first iteration of Tiger on the Wii. Only time will tell if this is infuriating or fun, but it's original, at least. The foursomes mode is, perhaps, more interesting a form of four-player game, it lets the players who aren't at the tee try and put their opponents off by encouraging crowd noise, playing with the screen or even making gusts of wind appear. Swingers' Partyīeing a Wii game, it won't surprise anyone to discover that there's a party mode in the mix, which sets challenges for up to four players to compete in. Complete a hexagon, and you unlock a full match against a golf pro in the middle box - a boss character, if you like. There are occasional match play rounds, but also putting challenges, or long drives small bites of gameplay that allow people to focus on individual skills. Most challenges on the outer edges of the hexagons are short and interesting. On the Wii, the 50 challenges in the series are laid out very differently, in a series of linked hexagons which the player must move through. However, it has often boiled down to a fairly lengthy set of challenges, with entire 18-hole games as a "challenge" being common. Perhaps the best example of that is the Tiger Challenge mode, which has long been the heart of the singleplayer game - it's how you progress your character and move through the game. Instead what we've tried to do is to present the same thing in such a way as to better attract casual gamers, younger gamers, a whole wider audience." "We're not going to take any of the depth that you expect from Tiger away from people, though - it still has the deep career mode, and so on. "There's definitely a very different audience for Wii version, and you need to have a kind of intuitive, pick up and play approach," EA Tiburon's Tom Goedde explains. ![]() ![]() The whole approach speaks to an entirely different audience as much as to a different control system. However, the Wii edition was developed by a separate team, and it shows. Don't get too excited, these are all 360 shots. We discussed Shot Confidence in some depth in our coverage of the 360/PS3 version - you might want to pop over there for a look. Features have been aligned where possible, so you'll see the same courses and golfers in both games, and as mentioned, the new Shot Confidence feature is present. What's more, while there was obvious feedback between work on the PS3/360 versions and the Wii version, with features like Shot Confidence making the transition, the vastly different hardware of the Wii made a direct conversion entirely impossible.Īs such, the Wii edition is a totally separate game. Unlike the "normal" console versions of Tiger, the Wii edition has only seen one previous iteration - so it's perhaps not surprising that there was a lot more to be changed here than is evident in the other versions. But for many gamers, the main event this year may well be none other than the Wii version of the game. ![]() We wanted to see what the team was doing with the Xbox 360 and PS3 editions, of course, and we've already talked about that in some depth. Our trip to see the latest iteration of the Tiger Woods franchise, its first outing since development was handed over to the team at EA's Florida studio, had two major objectives.
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